![]() Now-defunct developer Vigil Games found the ideal pace at which to unlock War’s growing array of powers and weapons. That art style, reminiscent of early World of Warcraft, gives its a world a relatively unique feel on consoles, its voice-acting is pretty damn good (including Mark Hamill occasionally straying into Joker territory) and its hack-’n-slash combat is still deeply satisfying as you bisect an angel or skewer a demon. Yet even now, nine years after its debut, you can still see why it garnered so many positive reviews. There’s a splash of the 3D era Zeldas in its mixture of dungeons, exploration and puzzle solving, and the combat model owes more than a few doffs of the cap to the original God of War series. Truth be told, Darksiders isn’t a particularly original experience today – nor was it back in 2010, when it first released. It’s big, loud and silly and a world away from the ambience of The Legend of Zelda games, a series its developer so clearly owes much of its inspiration. Right down to the ridiculous story full of cackling demons and big-headed angels lording it over the burning ashes of the mortal world. Everything from its slick animated cutscenes to the character model and weapon designs look, play and feel like an interactive comic brought to life in video game form. Banished from his lofty position as a result, our hooded anti-hero will need to slash his giant blade through waves of demons, angels and more as he carves a way to the truth, and his own absolution.Ĭo-director Joe Madueira has a long history as a comic book artist and writer, and you can tell from the moment Darksiders: Warmastered Edition’s menu loads up. If you’re going to strap on the shoes of anyone during the end of the world, who better than one of the Four Horsemen of Said Apocalypse? The end times have unexpectedly been unleashed, and as the armies of Heaven and Hell go to war on a ruined Earth, all the fingers are pointing to moody horseman War as the instigator.
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